A shard of the old world

The isle that keeps its own counsel

Kaellum is a living shard raised on the old bones of Ultima Online: a hand-shaped island of drowned keeps, salt marsh and lamplit towns, where the map is finite, the loot is real, and nothing you build is undone by a patch note.

Come as a smith, a necromancer of poor reputation, a highwayman on the Kingsroad. The world keeps no class for you and no quest marker either.

Download & connect Read the setting
The town square of Kaellum
Shard status
Online
Souls afield
214
World age
3 years
Wipes to date
None
The setting

Four hundred years after the sea took the capital

The old kingdom of Kaellum sat on a plain that is now open water. What remains above the tide is an archipelago of its hinterland: three large islands, a scatter of holms, and the tops of towers that once held a court.

Nobody rules it. The surviving orders — the salt-wardens, the Ashfoot caravans, the guild of grave-lawyers at Verrin — hold what they can and sell the rest. Players fill in everything between: towns, roads, feuds, cartels, monasteries with strange ideas.

The world is authored, not generated. Every dungeon is placed by hand, every settlement has a reason to be where it is, and the ongoing story is written around what players actually do to each other.

The harbour at Verrin
The free port

Verrin

Banks, brokers and the only lawful market on the isle. Weapons stay sheathed inside the seawall — the wardens see to it.

The ruins of the Drowned Court
The deep ruin

The Drowned Court

Nine levels of flooded palace under the shoals. The lowest is opened once a season, and it has never yet been cleared.

The wilderness of Ashfoot Reach
The open country

Ashfoot Reach

Grassland, tar pits and caravan roads. Claimable ground for anyone willing to hold it, which is the whole difficulty.

Rules & conflict

Consequence, kept legible

Kaellum is a hybrid: the classic skill system and full-loot risk of the old shards, with the quality-of-life the last twenty years taught us. You are never punished for not knowing an undocumented rule.

Everything below is fixed policy. If it changes, it changes with a month's notice and a written reason.

No item shop No stat wipes No pay-to-win Macros allowed, unattended not
Skill system Classic 700-point cap, 7 skills, no classes. Skill gain is faster below 70.
Loot on death Full loot in the wilds and dungeons. Blessed newbie kit and one insured item.
PvP Open outside guard zones. Murder counts stand for two weeks and are public.
Safe ground Verrin, Little Holm and all player towns that pay the warden tithe.
Housing Placeable on open ground, decays after 45 days idle. No plot limits per account.
Accounts One free account, three characters. Donations buy cosmetics and nothing else.
The calendar

Events are run by hand, in front of you

Staff play the world's antagonists live. Nothing is instanced, nothing repeats, and outcomes carry into the next season.

Fri 12 Sep
The Ninth Door
The lowest level of the Drowned Court is unsealed for one night. Bring light.
World event
Sun 21 Sep
Verrin Autumn Fair
Player-run market, smithing contest and the year's largest auction of deeds.
Player-run
Sat 4 Oct
The Warden's Reckoning
Murder counts are read aloud at the seawall. Outlaws may buy them off, or fight.
Seasonal
Fri 24 Oct
Ashfoot Land Claims
A new stretch of the Reach opens to housing. Claims are settled where they stand.
Territory

The gate is open

You need the original client, a small patch, and about ten minutes. There is no subscription and no queue.

How to connect Join the Discord
play.
kaellum.com
PORT 2593